Animation control

Use this page to trigger visual effects in the right place on stream with game-board context.

1) Animation control entry point

Open animation control from the dashboard entry point.

Animation control entry point on the dashboard

2) Animation active area

Select an animation, then click in the game area to trigger it. Some animations require two clicks to define start and end points on screen. Draw animation allows custom drawing inside the active area.

Animation active area where users click to trigger effects

3) Add game board area

Use add game board to define the table area rendered in the animation control page. You can control overlay visibility here to position it correctly.

Add game board feature defining the game area for animation control

4) Presets and map reference

Once a game board is added, you can add a preset. This is still under development, but it positions objectives, deployment, and terrain on the defined board area. The goal is to give the animation controller context of the game space so animations are triggered in the right area.

Preset controls for objective, deployment, and terrain context Map reference used for contextual animation positioning